Sushi Go!

Sushi Go! Gamewright, 2014. $12. Designed by Phil Walker-Harding, art by him and Tobias Schweiger. Card drafting game. 108 cards. 2-5 players. 20-30 minutes. Ages 8+.

Played over three rounds, players are dealt a hand of cards (number varying depending on number of players) and keep one card face down then pass the remainder of their hand to the next player. Once everyone has chosen a card, cards are revealed face up. Players then pick up the hand of cards that were passed to them and repeat the action of choosing one card to add to their growing display. The various cards gain points by being gathered in sets (the number needed depending on the card) or some cards are worth single point values. Special cards, like wasabi and chopsticks, give special point multipliers or allow you to take two cards instead of one.

If you’re looking for a fast, easy, fun card game that uses the drafting mechanic to create some interesting choices, this is easily a good choice. The art lends to the simple enjoyment of the game. The rules are straightforward and easy to learn. The game plays quickly and three rounds go by in no time. The goals to score each type of card are just different enough to be interesting but not complicated. Good players will take into consideration not only what cards they need, but as in any drafting game, what cards they can take to mess up their opponents.

If you’re looking for a very complex or decision heavy game, this isn’t it. It is a fast, lighthearted game with enough flair to be enjoyable. While the theme is enhanced by the artwork, the design really could be applied to any theme.

Given the inexpensiveness and small size of this game, it has quickly become our favorite to take to the coffee shop or pub. A few quick rounds are easy and fun, especially in groups of 3-4 but it plays well even 2 player. Looking for a light travel game? Pick this up. Looking for a small party game? Good choice. Looking for a meaty, evening long thought provoking game? Not this one.

This review was written based on a privately purchased copy. No previous relationship with the game publisher nor compensation was involved.

c2014 by Richard A. Edwards

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