Blueprints. Z-Man, 2013. $30. Designed by Yves Tourigny. Dice drafting game with 32 dice, 24 Blueprint cards, 9 Award cards, 12 Prize cards, 4 player screens, 1 cloth bag, scoreboard and markers. 2-4 players. 30-45 minutes. Ages 14+.

In Blueprints, players are given a Blueprint card and then take turns drafting dice to use in building the design on their Blueprint card. After 6 turns the round is over and the dice are scored. The goal is to gain Award cards by making the most points based on how the various colored dice are used and completing your plan as well as gaining Prize cards based on completing specific goals (such as using 5 dice of the same color). Both types of cards are worth victory points which is tallied at the end of 3 rounds to determine the victor.

With only 3 rounds and only 6 dice drafted each round, the game is quick yet engaging. Each player’s turn consists of selecting one die from those available, adding it to their building (the plan for which is hidden behind their screen) and then drawing and rolling a new random die. Every turn players are faced with deciding how to increase their building’s point value by choosing the best die by color or number that can be added while also keeping an eye on the possible Prize cards by achieving specific unrelated goals.

The game consists of random dice rolling and those players who don’t enjoy games in which luck plays a large part may not appreciate this game. And while each Blueprint card is unique, they are not very engaging or different. Few strategic plans will last much more than a turn since players must react to the available dice which can be frustrating. There is little player interaction beyond drafting a die your opponent may want.

If you enjoy games where you must constantly reevaluate and develop your position based on choosing the best path in a fast changing, random environment, then you may well like this game. It is quick, portable, and with the right group who enjoy games with lots of chance, a lot of fun.

This review was written based on a privately purchased copy. No previous relationship with the game publisher nor compensation was involved.

c2014 by Richard A. Edwards

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